Apr 26, 2006, 04:48 AM // 04:48 | #1 |
Ascalonian Squire
Join Date: Apr 2006
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So how the heck does aggro works?
So I've played a bunch of RPGs before, always loved being a healer so I rolled a Mo/Me as my first PvE character in GW. I've seen many different aggro systems in many games from the most elementary ones such as MUOnline and Conquer, to extremelly complex systems such as in EQ and WoW. And even on most highly scripted end game bosses the aggro system was always predictable, I could always tell who was in the mob's aggro list and to who it was comming to next.
Until I started playing GW.. I'm still a newbie, just got my first lv20, haven't done all the missions but did most of them. And what bothers me the most is that even tho I got a char at the max level, I still have absolutelly NO CLUE as to how the aggro system works on this game. I have no idea why did the mob stopped hitting the tank and came towards me. Why did sometimes they just give up from me after running in circles, but sometimes they don't. Why does sometimes they decide to hit the tank instead, but sometimes they don't. I feel like a complete retard running in circles trying to figure out what pattern the mobs follow while I'm getting juiced. Could someone please enlight and old newbie? How do I change my position in the mob's aggro list? Is there any specific skills that increase/decrease aggro? How can a tank take a mob away from a caster? How can a caster make the mob quit? |
Apr 26, 2006, 04:56 AM // 04:56 | #2 |
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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using a flee skill/spell helps ridding yourself of arrgo
that would mean using illusion of haste(no monk flee spell) the AI in this game is wierd, some monster groups are predictable and some switch targets alot... there was an old rumor around that argo went like this.. Monsters Most Wanted 1.Monk 2.Elementalist 3/4.Necro 3/4.Mesmer 5.Ranger 6.Warrior if one person arrgo's a group alone (your not in thier arggo bubble or monsters dont get in your after they land there 1st attacks) they usally stick to that target. otherwise Stone Summit and the Tengu race are known for switching targets for no apernt reason if there are or have been other ppl in thier arrgo bubbles. |
Apr 26, 2006, 05:14 AM // 05:14 | #3 |
Ascalonian Squire
Join Date: Apr 2006
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So you are saying that if a mob is hitting me, and I do nothing but stand still and press the "Illusion of Haste" button the mob will have a chance to give up and go for someone else? Or you say it because if I run away from his attack range he will try to hit an easier target? If the second one is true, how would I wipe aggro from a ranged mob who I cannot run away from?
Are you also saying that if a mob is hitting me, I stand there and do nothing. There is absolutely nothing that a warrior could ever do to taunt the mob to hit him iinstead? |
Apr 26, 2006, 05:23 AM // 05:23 | #4 |
Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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get out of his range perhaps?
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Apr 26, 2006, 05:32 AM // 05:32 | #5 |
Wilds Pathfinder
Join Date: Mar 2006
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i just agro them onto the war.... like run behind the wars then they sometimes get off me.
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Apr 26, 2006, 05:34 AM // 05:34 | #6 |
Krytan Explorer
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Join Date: Nov 2005
Guild: Steel Phoenix [StP]
Profession: N/
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The reason the mob stops hitting the tank normally is due to casters being in the grey aggro circle of the tank on the radar. This can be done through bad pulling (tank luring mob back) or a caster wandering into tanks aggro.
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Apr 26, 2006, 05:37 AM // 05:37 | #7 |
Desert Nomad
Join Date: Apr 2006
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Look at the circle around yourself on the radar. That's the aggro circle, they won't attack you unless they are inside it.
In a battle the warrior(s) should go in first, and then the casters and rangers should cast their spells from outside the aggro circle. That way the enemies should stay on the warrior. If everyone is running around like headless chickens they will change targets all the time, and as someone posted, monks and eles are tasty characters for monsters |
Apr 26, 2006, 05:40 AM // 05:40 | #8 | |
La-Li-Lu-Le-Lo
Join Date: Feb 2006
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Quote:
The Warrior can run up and start beating on the target, but it's up to the mob as to whether or not to attack him/her back. |
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Apr 26, 2006, 05:41 AM // 05:41 | #9 |
Wilds Pathfinder
Join Date: Apr 2005
Profession: Mo/
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Generally, they will attack the players with the lowest Armor if I remember correctly.
But it also has something to do with the closest one as well. And the first one that attacks it. And the one doing the most damage. Basically. To avoid aggro, don't be in range of it. |
Apr 26, 2006, 05:46 AM // 05:46 | #10 |
Desert Nomad
Join Date: Aug 2005
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It's based mostly on positioning, though they also have an unreliable preference to go after players with low armor or health. There's no "taunt" or anything a warrior can do to take aggro back if you just stand there. But if you run away and a warrior gets in between you and the monster, or even just hits it in the back, that can help. A more reliable way to get the aggro off you is to increase your own speed or reduce the monster's so it can't keep up with you - then it'll lose interest in chasing you and go after someone closer to it. Illusion of Haste can do this, as someone else mentioned, or a warrior could bring skills like Hamstring or Bull's Strike.
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Apr 26, 2006, 08:23 AM // 08:23 | #11 |
Academy Page
Join Date: Mar 2006
Location: Europe
Guild: Blue Moon Shadow {CAT}
Profession: Me/R
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I don't carry Illusion of Haste, but Chaos Storm or other such spells seem good enough to give you a breather while they run out of range.
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Apr 26, 2006, 08:57 AM // 08:57 | #12 |
Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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aggro
Also the NPC are effected by the player's DP (death penalty). Even with the most wanted list which has been tested and for the most part they follow (even more in FoW does this apply) the creatures are some smart scripting in their AI and tells them to attack the weakest player. If your Warrior has 60 DP and your monk runs in with the warrior, the creatures dont even reconize the monk as a threat. Best rule for PvE is if your a squishy with DP....just sit back and take a page from the monks book. If your a Warrior with DP, then talk to your monk heh.
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Apr 26, 2006, 09:44 AM // 09:44 | #13 |
Desert Nomad
Join Date: Apr 2006
Profession: R/
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Yes, once you pick up a dp, everything wants a piece of you. They basically do what players do, pick of the weak easy kills first.
The speed dodge skills seem to work by taking you out of the monster's radar. If I hit dodge, but stay there it is of no benefit, but run a few steps under it and agro is instantly broken. I've recently been trying solo beastmaster builds and I have replaced troll unguent with dodge, it's that effective! If monsters aren't agroing you, then you don't need healing. |
Apr 26, 2006, 10:11 AM // 10:11 | #14 |
Ascalonian Squire
Join Date: Jan 2006
Guild: MUPP
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I play most of the times as a monk myself, and find that i hardly ever get to mucg aggro. I try to position myself so that the warriors are on the edge of my aggro circle. If im unfortunate that they go for me, i try running towards the warriors and circle around him. Most of the times this is enough to loose aggro on that warrior.
And ofcourse there are also the moments where i get targeted and whiped as the 1st player, but hey, its a game........... |
Apr 26, 2006, 10:43 AM // 10:43 | #15 | |
Krytan Explorer
Join Date: Jun 2005
Location: East Coast =D
Guild: Various GvG Guilds...Always Moving
Profession: Mo/
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Yeah...
Quote:
Some times the monsters dont give up and they keep following you. Its your job to keep you alive and protect/heal your party...Welcome to monking |
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Apr 26, 2006, 10:45 AM // 10:45 | #16 |
Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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The reason dodge is working is because in the skill description i believe it says "have a 75% chance to evade attacks" so ofcourse this spell is going to work against foe's trying to attack you. Thus, allowing you to run away and get rid of any aggro. As a squishy, running around warriors is often the best and easiest way to get rid of aggro, since the warrior will be hacking and slashing the foe, the foe will get "mad" and start fighting back, think of it as a dog. dog chases mail man, little boy hits dog with water baloon, dog attacks little boy, mail main runs away.
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Apr 26, 2006, 01:39 PM // 13:39 | #17 |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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On the map theres a red circle, when monsters enter into your red circle or " aggro circle" they will come to you. Or when a monster uses a warrior shout, thats aslo considered aggro and they will come to you.
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Apr 26, 2006, 03:35 PM // 15:35 | #18 | |
Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
active spells/skills like... Meteor shower, Fire Storm, Maelstorm, Balthazars Aura, Symbol of Wrath, Choas Storm, Dust/Flame Traps would cause monsters to run away from the location they are at and in turn find a new person to attack who evers closer or whatever reasons unknown. Last edited by D.E.V.i.A.N.C.E; Apr 26, 2006 at 03:39 PM // 15:39.. |
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Apr 26, 2006, 05:33 PM // 17:33 | #19 | |
Ascalonian Squire
Join Date: Apr 2006
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Quote:
The responses seems too spread out, it looks like no one is absolutely sure of what exact mathematical pattern the mobs follow. Which is actually really fun, I hate playing predictable games |
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Apr 26, 2006, 05:38 PM // 17:38 | #20 | |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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